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- // write data to it, and it'll emit data in 512 byte blocks.
- // if you .end() or .flush(), it'll emit whatever it's got,
- // padded with nulls to 512 bytes.
- module.exports = BlockStream
- var Stream = require("stream").Stream
- , inherits = require("inherits")
- , assert = require("assert").ok
- , debug = process.env.DEBUG ? console.error : function () {}
- function BlockStream (size, opt) {
- this.writable = this.readable = true
- this._opt = opt || {}
- this._chunkSize = size || 512
- this._offset = 0
- this._buffer = []
- this._bufferLength = 0
- if (this._opt.nopad) this._zeroes = false
- else {
- this._zeroes = new Buffer(this._chunkSize)
- for (var i = 0; i < this._chunkSize; i ++) {
- this._zeroes[i] = 0
- }
- }
- }
- inherits(BlockStream, Stream)
- BlockStream.prototype.write = function (c) {
- // debug(" BS write", c)
- if (this._ended) throw new Error("BlockStream: write after end")
- if (c && !Buffer.isBuffer(c)) c = new Buffer(c + "")
- if (c.length) {
- this._buffer.push(c)
- this._bufferLength += c.length
- }
- // debug("pushed onto buffer", this._bufferLength)
- if (this._bufferLength >= this._chunkSize) {
- if (this._paused) {
- // debug(" BS paused, return false, need drain")
- this._needDrain = true
- return false
- }
- this._emitChunk()
- }
- return true
- }
- BlockStream.prototype.pause = function () {
- // debug(" BS pausing")
- this._paused = true
- }
- BlockStream.prototype.resume = function () {
- // debug(" BS resume")
- this._paused = false
- return this._emitChunk()
- }
- BlockStream.prototype.end = function (chunk) {
- // debug("end", chunk)
- if (typeof chunk === "function") cb = chunk, chunk = null
- if (chunk) this.write(chunk)
- this._ended = true
- this.flush()
- }
- BlockStream.prototype.flush = function () {
- this._emitChunk(true)
- }
- BlockStream.prototype._emitChunk = function (flush) {
- // debug("emitChunk flush=%j emitting=%j paused=%j", flush, this._emitting, this._paused)
- // emit a <chunkSize> chunk
- if (flush && this._zeroes) {
- // debug(" BS push zeroes", this._bufferLength)
- // push a chunk of zeroes
- var padBytes = (this._bufferLength % this._chunkSize)
- if (padBytes !== 0) padBytes = this._chunkSize - padBytes
- if (padBytes > 0) {
- // debug("padBytes", padBytes, this._zeroes.slice(0, padBytes))
- this._buffer.push(this._zeroes.slice(0, padBytes))
- this._bufferLength += padBytes
- // debug(this._buffer[this._buffer.length - 1].length, this._bufferLength)
- }
- }
- if (this._emitting || this._paused) return
- this._emitting = true
- // debug(" BS entering loops")
- var bufferIndex = 0
- while (this._bufferLength >= this._chunkSize &&
- (flush || !this._paused)) {
- // debug(" BS data emission loop", this._bufferLength)
- var out
- , outOffset = 0
- , outHas = this._chunkSize
- while (outHas > 0 && (flush || !this._paused) ) {
- // debug(" BS data inner emit loop", this._bufferLength)
- var cur = this._buffer[bufferIndex]
- , curHas = cur.length - this._offset
- // debug("cur=", cur)
- // debug("curHas=%j", curHas)
- // If it's not big enough to fill the whole thing, then we'll need
- // to copy multiple buffers into one. However, if it is big enough,
- // then just slice out the part we want, to save unnecessary copying.
- // Also, need to copy if we've already done some copying, since buffers
- // can't be joined like cons strings.
- if (out || curHas < outHas) {
- out = out || new Buffer(this._chunkSize)
- cur.copy(out, outOffset,
- this._offset, this._offset + Math.min(curHas, outHas))
- } else if (cur.length === outHas && this._offset === 0) {
- // shortcut -- cur is exactly long enough, and no offset.
- out = cur
- } else {
- // slice out the piece of cur that we need.
- out = cur.slice(this._offset, this._offset + outHas)
- }
- if (curHas > outHas) {
- // means that the current buffer couldn't be completely output
- // update this._offset to reflect how much WAS written
- this._offset += outHas
- outHas = 0
- } else {
- // output the entire current chunk.
- // toss it away
- outHas -= curHas
- outOffset += curHas
- bufferIndex ++
- this._offset = 0
- }
- }
- this._bufferLength -= this._chunkSize
- assert(out.length === this._chunkSize)
- // debug("emitting data", out)
- // debug(" BS emitting, paused=%j", this._paused, this._bufferLength)
- this.emit("data", out)
- out = null
- }
- // debug(" BS out of loops", this._bufferLength)
- // whatever is left, it's not enough to fill up a block, or we're paused
- this._buffer = this._buffer.slice(bufferIndex)
- if (this._paused) {
- // debug(" BS paused, leaving", this._bufferLength)
- this._needsDrain = true
- this._emitting = false
- return
- }
- // if flushing, and not using null-padding, then need to emit the last
- // chunk(s) sitting in the queue. We know that it's not enough to
- // fill up a whole block, because otherwise it would have been emitted
- // above, but there may be some offset.
- var l = this._buffer.length
- if (flush && !this._zeroes && l) {
- if (l === 1) {
- if (this._offset) {
- this.emit("data", this._buffer[0].slice(this._offset))
- } else {
- this.emit("data", this._buffer[0])
- }
- } else {
- var outHas = this._bufferLength
- , out = new Buffer(outHas)
- , outOffset = 0
- for (var i = 0; i < l; i ++) {
- var cur = this._buffer[i]
- , curHas = cur.length - this._offset
- cur.copy(out, outOffset, this._offset)
- this._offset = 0
- outOffset += curHas
- this._bufferLength -= curHas
- }
- this.emit("data", out)
- }
- // truncate
- this._buffer.length = 0
- this._bufferLength = 0
- this._offset = 0
- }
- // now either drained or ended
- // debug("either draining, or ended", this._bufferLength, this._ended)
- // means that we've flushed out all that we can so far.
- if (this._needDrain) {
- // debug("emitting drain", this._bufferLength)
- this._needDrain = false
- this.emit("drain")
- }
- if ((this._bufferLength === 0) && this._ended && !this._endEmitted) {
- // debug("emitting end", this._bufferLength)
- this._endEmitted = true
- this.emit("end")
- }
- this._emitting = false
- // debug(" BS no longer emitting", flush, this._paused, this._emitting, this._bufferLength, this._chunkSize)
- }
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